Cinco Pistas, Uma Substância: Ludic as a tool in promoting Chemistry Teaching
DOI:
https://doi.org/10.18540/revesvl7iss1pp18832Keywords:
Game. Ludic. Teaching. Learning. Gamification.Abstract
The students mostly feel unmotivated with traditional classes. Active methodologies offer an opportunity to bring a new dynamic to the classroom, increasing interaction and engagement with the subject. If the student is more interested, his development naturally improves. In the present work, the ludic game "Cinco pistas, uma substância" was constructed, and its application to the high school class aimed at reviewing and consolidating content related to inorganic functions. To assess the effectiveness of the game and its gameplay, the activity was initially applied to a chemistry education class. The students evaluated the game, it’s the strengths, the weaknesses, and suggested adaptations. After these adjustments were made, it was implemented in basic education for a 2nd-year high school class. Through a field diary, it was possible to measure competitive action, collaboration, strategy development, motivation, content retention, and diagnostic evaluation.
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