Gamification in the teaching of natural sciences: articulating the active methodology in didactic sequences in elementary school through PIBID
DOI:
https://doi.org/10.18540/jcecvl7iss4pp13246-01-06eKeywords:
Gamification, Strategy, Active methodologyAbstract
This work is a case study that seeks to highlight the importance of the active gamification methodology for the teaching of natural sciences. The universe of games and digital media is very present in the lives of students who make up elementary school. In this sense, the objective of this work is to evaluate the efficiency of gamification as a teaching-learning tool. For the development of the work, an intervention process was carried out, based on qualitative research in the active methodology of gamification, with a group of scholarship holders from the Institutional Program for Teaching Initiation Scholarships (PIBID), a program that aims to articulate basic education with higher education, inserting graduates in public schools located in peripheral areas. Thus, the scholarship holders used the foundations of this training to gamify three (3) didactic sequences, which previously would be applied in a conventional way. The performance of gamified didactic sequences pointed to the need to constantly intensify teaching practice with the use of active methodologies, as they ensure that teaching is a more dynamic process and the teacher/student relationship is a consequence of positivity for both parties in the result of meaningful learning.
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